


The longer the wait time on the image, the longer it takes for the guard bar to reset. To have the guard variable slowly return to zero, place an object in the "start" skill of the character containing a blank image with a wait time, followed by something that basically does "if variable > 0: variable -= 1", followed by a jump back to the blank image. Set the variable back to zero on the first frame of the crush. If the variable goes above a certain number, jump to a guard crush animation. Add more for the animations used for guarding heavy moves if you want. On the first frame of all of a characters' blocking animations, add an amount to the variable. Probably something like this (I say probably because I've never done it):
